But instead of compressing each individual texture within the YTD file, we will split that one YTD file into multiple YTD files which will all have a file size less than 16Mb. Upon inspecting the /stream folder of your resource you immediately identify the culprit, a YTD file that is larger that 16Mb. You then notice upon spawning the vehicle that the textures do not look quite right, they appear to be random textures that occasionally flicker and change. RPF into a resource, started it and the joined your server. So you’ve gone ahead and downloaded some vehicle, and you have unpacked the. This is the only way to retain the high-res textures without compressing them, I can’t really go too in-depth atm because of work… So, vehicles_dom_interior is merged into focusrs3, then focusrs3 into focusrs2 and so on… Split the large YTD file into separate, smaller YTD files until those newly created files are <16mb each, you can do this with OpenIVĪfter that basically edit the ta txd relationships (ensuring that the vehicles_dom_interior is done last) like so: Can anyone add this Ford Focus RS Discussion
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